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    <title>Literature Review :: Kings and Queens of Serendip</title>
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    <description>Literature Review De Zee-Monsters - publisher widow Gijsbert de Groot, 1692 - 1717 - Rijksmuseum - CC0 1.0</description>
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      <title>Research Fields</title>
      <link>https://serendip.peckels.com/30literaturereview/overview/</link>
      <pubDate>Thu, 19 Nov 2020 09:17:29 +0100</pubDate>
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      <description>Different sources were helpful for this report, and the research can usefully be divided into academic, theory-based research (generative and aleatory music grouped under the meta-category of algorithmic music) and research focusing on media and publications that fit the form of the release version of The Aquatic Museum (TAM) app. The final form of the app will be a hand-drawn three-minute video clip with an evolving, changing title song, The Souvenir Shop.</description>
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      <title>Algorithmic Music</title>
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      <pubDate>Thu, 19 Nov 2020 09:17:29 +0100</pubDate>
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      <description>Generative Music Brian Eno and Steve Reich Algorithmic Music Examples of Brian Eno’s Generative Works Ambient 1: Music for Airports (1978) Discreet Music (1975) Generative Music 1 (1996) Will Wright and Brian Eno - Generative Systems (in computer games 2006) Generative Music Apps Bloom (2008 by Brian Eno &amp; Peter Chilvers) Trope (2009 by Brian Eno &amp; Peter Chilvers) Air (2009 by Brian Eno &amp; Peter Chilvers) Scape (2012 by Brian Eno &amp; Peter Chilvers) Quarta (2015 by Brian Eno &amp; Peter Chilvers) Bloom: 10 Worlds (2018 by Brian Eno &amp; Peter Chilvers) Bloom Open Space VR installation (2018 by Brian Eno &amp; Peter Chilvers) Aleatoric Music Music of Changes by John Cage (1951) Klavierstück XI by Karlheinz Stockhausen (1956) Pithoprakta by Iannis Xenakis (1956) In C by Terry Riley (1964) Algorithmic Music Generative Music “Though I may have the pleasure of discovering musical processes and composing the musical material to run through them, once the process is set up and loaded it runs by itself.” in Schwarz, K. R. (1981). Steve Reich: Music as a Gradual Process Part II. Perspectives of New Music, 225–286.1</description>
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      <title>Artist-Specific Music Apps</title>
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      <pubDate>Thu, 19 Nov 2020 09:17:29 +0100</pubDate>
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      <description>Besides music games, there is a specific category of music-centric apps, software, and installations that target either the music consumer or the music producer. Those projects serve as vehicles for band promotions, CD releases, or artistic creations by artists. These are the ones most relevant to my research, although some of their features focus more on generative music and soundscape design.&#xA;Björk Projects Among the music apps released by musicians, Björk’s projects stand out—one is an application linked to an album but also designed as a creative tool for making music with the sounds from the album.</description>
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      <title>Hand-Drawn Apps and Games</title>
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      <pubDate>Thu, 19 Nov 2020 09:17:29 +0100</pubDate>
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      <description>Because of the choice to use a hand-drawn animated video clip, it’s worth providing a few examples of hand-drawn games and apps, although this doesn’t strictly fall within the scope of this research (cf. further references and examples of the difficulties1 of mixing hand-drawn and digital art).&#xA;Inked (2021) ▶ Video on YouTube: https://youtu.be/jIwZPzUx8oU Arrog (2019) ▶ Video on YouTube: https://youtu.be/HKJqLGHU6Yk If Found… (2019) ▶ Video on YouTube: https://youtu.be/jWArYr6itpc Hidden Folks (2017) ▶ Video on YouTube: https://youtu.be/kYw_tw__7ow Cuphead (2017) ▶ Video on YouTube: https://youtu.be/NN-9SQXoi50 https://cyberfeed.pl/what-is-a-hand-drawn-game-depends-on-who-you-ask/ ↩︎</description>
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