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    <title>Tools of the Trade :: Kings and Queens of Serendip</title>
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    <description>Tools of the Trade</description>
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    <lastBuildDate>Thu, 19 Nov 2020 09:20:29 +0100</lastBuildDate>
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      <title>What Is a Game Engine?</title>
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      <pubDate>Thu, 19 Nov 2020 09:20:29 +0100</pubDate>
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      <description>Readers who prefer to jump right into the process documentation can skim the “Tools of the Trade” section, but game engines and adaptive audio middleware go hand in hand to create an immersive user experience. The Aquatic Museum app is created with both the Unity game engine and FMOD. Although you can use FMOD for other software projects (as it is used here on this website), its main purpose lies in the flexibility it offers when working with game engines.</description>
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      <title>Game Audio Engines</title>
      <link>https://serendip.peckels.com/40methodology/tools/audioengines/</link>
      <pubDate>Thu, 19 Nov 2020 09:20:29 +0100</pubDate>
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      <description>There are also quite a few choices of audio engines and authoring tools for video games. The two most widely used are listed here.&#xA;FMOD FMOD game references:&#xA;Celeste Rock Band VR Rise of the Tomb Raider Interview: The sound of Untitled Goose Game Wwise Wwise game references:</description>
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      <title>Learning Resources</title>
      <link>https://serendip.peckels.com/40methodology/tools/learnaudioengines/</link>
      <pubDate>Thu, 19 Nov 2020 09:20:29 +0100</pubDate>
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      <description>There are many in-depth tutorials for game engines. For audio engines, cf. the tutorials for FMOD and resources for Wwise.&#xA;For FMOD, an excellent one is Celeste:&#xA;For Wwise, there is an older step-by-step tutorial built around Limbo:</description>
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