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    <title>Kings and Queens of Serendip</title>
    <link>https://serendip.peckels.com/</link>
    <description>Reflection Report &amp; Advanced Teaching Skills Research Kings and Queens of Serendip Maastricht Academy of Music, Zuyd University of Applied Sciences Degree Programme: Master of Music Main Subject Teacher: Matthias Akeo Nowak Master Research Coach: Matthias Akeo Nowak, John Goldsby 2022 Laurent Peckels A Game of Chance - Cornelis Anthonisz 1541 - Rijksmuseum - CC0 1.0</description>
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      <title>Introduction</title>
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      <pubDate>Thu, 19 Nov 2020 08:42:20 +0100</pubDate>
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      <description>INTRODUCTION</description>
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    <item>
      <title>Literature Review</title>
      <link>https://serendip.peckels.com/30literaturereview/</link>
      <pubDate>Thu, 19 Nov 2020 08:42:20 +0100</pubDate>
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      <description>Literature Review De Zee-Monsters - publisher widow Gijsbert de Groot, 1692 - 1717 - Rijksmuseum - CC0 1.0</description>
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      <title>Methodology</title>
      <link>https://serendip.peckels.com/40methodology/</link>
      <pubDate>Thu, 19 Nov 2020 08:42:20 +0100</pubDate>
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      <description>Methodology Zeemonster gevangen tussen Scheveningen en Katwijk - Anonymous 1661 - Rijksmuseum - CC0 1.0</description>
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      <title>Process Documentation</title>
      <link>https://serendip.peckels.com/50process/</link>
      <pubDate>Thu, 19 Nov 2020 08:42:20 +0100</pubDate>
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      <description>Process Documentation</description>
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      <title>Conclusion</title>
      <link>https://serendip.peckels.com/60reflection/</link>
      <pubDate>Thu, 19 Nov 2020 08:42:20 +0100</pubDate>
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      <description>Conclusion</description>
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      <title>Bibliography</title>
      <link>https://serendip.peckels.com/70bibliography/</link>
      <pubDate>Thu, 19 Nov 2020 09:20:29 +0100</pubDate>
      <guid>https://serendip.peckels.com/70bibliography/</guid>
      <description>Sources Austin, J. H. (2003), Chase, chance, and creativity: The lucky art of novelty, MIT Press.&#xA;Bernardo, F., Pestana, P. D. and Martins, L. G. (2015), The Smart Stage: Designing 3D interaction metaphors for immersive and ubiquitous music systems.&#xA;Boyle, R. (2009, March). Serendipity and Zemblanity. Himal Southasian Magazine.&#xA;Brackett, J. (2008). Examining rhythmic and metric practices in Led Zeppelin’s musical style. Popular Music, 27, 53–76.</description>
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      <title>Glossary</title>
      <link>https://serendip.peckels.com/80glossary/</link>
      <pubDate>Thu, 19 Nov 2020 08:42:20 +0100</pubDate>
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      <description>adaptive audio audio and music in video games that reacts to changes in gameplay. audio middleware also called game audio engines; third-party software that sits between a game engine and the audio hardware to provide adaptive audio tools (e.g., FMOD, Wwise). digital audio workstation (DAW) software for recording, editing, producing, and mixing audio and MIDI files (e.g., Cubase, Pro Tools, Apple Logic Pro, Ableton). generative music music that creates itself from an initial set of rules. Semi-generative music is a term not generally accepted that refers to a more limited, preset version of a generative system. live coding (music) live improvisation with software code to create sounds and music (e.g., reference projects: Sonic Pi, TidalCycles, SuperCollider). state machine a behavior model consisting of a finite number of states (finite-state machine, finite automaton); cf. automata theory. In video games, a way to create simulacra of autonomous characters or soundscapes. system A set of principles or procedures according to which something is done; an organized scheme or method. (Oxford English Dictionary) The Aquatic Museum (TAM) band, album, and app project my research is linked to. Unity, Unreal game engines, i.e., software frameworks that provide tools to create video games for different platforms. Unity and Unreal are the most widely used platforms, e.g., “over 50% of new mobile games are created in Unity”.</description>
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      <title>Copyright</title>
      <link>https://serendip.peckels.com/copyright/</link>
      <pubDate>Thu, 19 Nov 2020 09:20:29 +0100</pubDate>
      <guid>https://serendip.peckels.com/copyright/</guid>
      <description>Copyright and License Information The video game creation software tools I listed (FMOD, Wwise, Unity, Unreal) can be downloaded and used for free up to a certain generated annual revenue. For games created in Unity, for example, there is a $100,000 threshold for the most recent twelve-month period.&#xA;For all other media content (e.g., Unity’s Platformer Microgame), read the license conditions carefully if you want to base a project on these assets.</description>
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      <title>Downloads</title>
      <link>https://serendip.peckels.com/downloads/</link>
      <pubDate>Thu, 19 Nov 2020 09:20:29 +0100</pubDate>
      <guid>https://serendip.peckels.com/downloads/</guid>
      <description>Please email me for a Dropbox link if you are interested in the FMOD files or other media examples. I’m not offering a download on these pages in order to save on bandwidth costs. Please visit the copyright section for information on which content falls under the Attribution-NonCommercial-ShareAlike 4.0 Creative Commons license.</description>
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      <title>Randomness and Surprise in Teaching Improvisation</title>
      <link>https://serendip.peckels.com/zats/</link>
      <pubDate>Thu, 19 Nov 2020 08:42:20 +0100</pubDate>
      <guid>https://serendip.peckels.com/zats/</guid>
      <description>Elements of Randomness and Surprise in Teaching Improvisation Maastricht Academy of Music, Zuyd University of Applied Sciences Degree Programme: Master of Music Advanced Teaching Skills Research Coach: Jo Didderen Master Research Coach: Matthias Akeo Nowak, John Goldsby 2022 Laurent Peckels Studieblad met tekenvoorbeelden: ogen, koppen en dieren, Michael Snijders, after Adriaen Collaert, 1610 - 1672 - Rijksmuseum - CC0 1.0</description>
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