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    <title>Conclusion :: Kings and Queens of Serendip</title>
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    <description>The preceding pages offer only a glimpse into the potential of using random elements in teaching improvisation and bridging the gap between human interaction and playing with a machine. Each of the topics (rhythm, harmony, etc.) could be investigated separately and would require focus groups and extensive testing.&#xA;The rhythm exercises, with random elements very similar to those found in video games (which use random events at the core of gameplay), seem the most promising with regard to recent research.1 Other studies point to the potential of using games for rhythmic training.2</description>
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